Private team UX training on-site at your offices or remotely

Your preferred date, 10:00–16:00 (UK)
Online or in London
Beginners–Intermediate
£2,490–£7,470

What's on

Upskill your team in UX and UI design with a bespoke training run by a professional UX designer with 15+ years of experience.

We've successfully run numerous private trainings with public sector organisations, design agencies and marketing firms, as well as startups in the past years — improving design process across the teams 📈.

We'll arrange a 1-day, 2-day or a 3-day private masterclasses at your preferred date & time, and at your location within the UK or remotely — all to help your business create better experiences for your customers.

Who runs it

The School of UX speaker Sergei Golubev

Sergei – UX designer & entrepreneur with 20+ years of experience working with Microsoft, Heathrow and British Gas. The companies Sergei worked with

Day 1 — UX design

We'll show you how to carry out user research, map user journeys, run usability and A/B testing, track conversions and more. With hands-on practice. Show moreShow less

  • User Experience design process
    for you to have a lean, robust & effective workflow across your projects and company
  • UX versus UI
    to explain important differences between designing pretty User Interface and understanding & solving actual user's problems
  • using AI in UX design
    techniques for more effective design with the help Artificial Intelligence
  • carrying out user research and reporting findings
    to understand users, their needs and challenges using surveys and interviews
  • mapping user journeys
    to understand how users navigate through the system, find out about their feelings any pain-points
  • usability testing remotely & in person
    to validate assumptions and test product directly with users before spending time and financial resources on coding
  • A/B testing
    to compare two or more design variations and pick the best performing one (instead of arguing with fellow teammates)
  • analytics
    to measure performance of your design: setting goals and tracking conversions in order to turn visitors into customers
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Day 2 — UI design

You'll learn numerous User Interface design principles, how to make your UI responsive, create a style guide, and more. All with practical exercises. Show moreShow less

  • core UI design principles & process
    to understand where User Interface design sits in a process and essential design fundamentals
  • typography and mapping content
    knowing when to use px and em, n-dash and m-dash, how to embed fonts and to avoid faux fonts, making your content legible
  • using and optimising hi-fi graphics
    understanding which media format to use when (raster versus vector), and how to optimise it for the best performance with @2x, @3x
  • layout using responsive 12-column grid
    to make sure your design works across different devices, benefitting from mobile-first approach
  • creating a style guide as part of the design system
    creating a style guide of UI elements to have consistent design across your systems, overview of design libraries
  • how to work with software developers
    to ensure your design is technically feasible to implement, understanding technical constraints
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Day 3 — Prototyping & Project work

You'll create from scratch an interactive prototype of a mobile app or a large-screen kiosk using Figma in under 5 hours. Full-on project work for your portfolio. Show moreShow less

  • using AI in UI design
    techniques for more effective design with the help Artificial Intelligence
  • structuring content
    emphasising the importance of starting design with content (not chrome), which is most relevant to users
  • creating grid layout in Figma app
    to visualise concepts bearing in mind different device form factors, including designing responsive UI for mobile
  • embedding fonts, icons and graphics
    to prepare all the assets for prototyping stage and handover to developers
  • prototyping interactions
    creating interactive rapid prototype (no code behind) to be used in-browser as well as real device, optimising for touch
  • testing on a real device
    sharing, testing and giving feedback on a working rapid prototype on your mobile phones
  • review of UI design tools
    overview of the most commonly used apps used by User Interface designers on the market
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What's included

Real-time interaction.
Join in-person or online.
Hands-on projects.
Build your portfolio.
Accredited certificate
Stand out to recruiters.
Q&A with tutor.
Get valuable feedback.
Books & tools .
Stay hungry.
Alumni Slack-group.
Networking & jobs.
Private mentoring
(booked separately)

We've helped 6000+ learners. Open to all. No matter your background.

How we compare to others

Choosing between UX design courses at The School of UX and other places. It’s up to you to pick the right one for you:

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