Private team UX training on-site at your offices or remotely

Your preferred date, 10:00–16:00 (UK)
Remote or in London
Beginners–Intermediate
£2,490–£7,470

What's on

Upskill your team in UX and UI design with a bespoke training run by a professional UX designer with 15+ years of experience.

We've successfully run numerous private trainings with public sector organisations, design agencies and marketing firms, as well as startups in the past years — improving design process across the teams 📈.

We'll arrange a 1-day, 2-day or a 3-day private masterclasses at your preferred date & time, and at your location within the UK or remotely — all to help your business create better experiences for your customers.

Who runs it

The School of UX speaker Sergei Golubev

Sergei from Estonia 🇪🇪 – UX designer & entrepreneur with 15+ years of experience working with Microsoft, Heathrow and British Gas. Organiser of TheUXConf. The companies Sergei worked with

Day 1 — UX design fundamentals

We'll show you how to carry out user research, map user journeys, run usability and A/B testing, track conversions and more. Show moreShow less

  • introduction into User Experience design process
    for you to have a lean, robust & effective workflow across your projects and company
  • UX versus UI
    to explain important differences between designing pretty User Interface and understanding & solving actual user's problems
  • carrying out user research and reporting findings
    to understand users, their needs and challenges using surveys and interviews
  • mapping user journeys and experience maps
    to understand how users navigate through the system, find out about their feelings any pain-points
  • creating information architecture using card sorting
    to group information in a more logical way to improve navigation and help users complete their tasks quicker
  • usability testing remotely & in person
    to validate assumptions and test product directly with users before spending time and financial resources on coding
  • A/B testing
    to compare two or more design variations and pick the best performing one (instead of arguing with fellow teammates)
  • review of the best accessibility practices
    to make sure design is inclusive and works for everyone (way further than only for people with disabilities)
  • looking into analytics
    to measure performance of your design: setting goals and tracking conversions in order to turn visitors into customers
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Day 2 — UI design fundamentals

You'll learn the base User Interface design principles, how to make your UI responsive and accessible, create a style guide, and more. Show moreShow less

  • UI design principles & process
    to understand where User Interface design sits in a process and essential design fundamentals
  • typography and importance of content design
    knowing when to use px and em, n-dash and m-dash, how to embed fonts and to avoid faux fonts, making your content legible
  • accessibility
    to make sure you design complies with industry-standard Web Content Accessibility Guidelines (WCAG)
  • iconography
    how to make your icons meaningful and sharp
  • graphics
    understanding which media format to use when (raster versus vector), and how to optimise it for the best performance
  • layout using responsive grid
    to make sure your design works across different devices, benefitting from mobile-first approach
  • styling and design systems
    creating a style guide of UI elements to have consistent design across your systems, overview of design libraries
  • designing with development in mind
    to ensure your design is technically feasible to implement, understanding technical constraints
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Day 3 — Wireframing & Rapid Prototyping

At this workshop you'll create an interactive prototype of your own portfolio website using Figma, which you'll then preview and test on your mobile phone. Show moreShow less

  • structuring content
    emphasising the importance of starting design with content (not chrome), which is most relevant to users
  • creating layout in Figma app
    to visualise concepts bearing in mind different device form factors, including designing responsive UI for mobile
  • embedding fonts, icons and graphics
    to prepare all the assets for prototyping stage and handover to developers
  • prototyping interactions
    creating interactive rapid prototype (no code behind) to be used in-browser as well as real device, optimising for touch
  • testing on a real device
    sharing, testing and giving feedback on a working rapid prototype on your mobile phones
  • review of UI design tools
    overview of the most commonly used apps used by User Interface designers on the market
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What's included

✋🏽 Live video & real-time interaction (when remote)
💻 Hands-on exercises
individual & group
📑 Handouts & slides
for you to download
🎙️ Q&A session
with experienced designer
📖 Books & tools recommendations
💬 Private Slack group
for networking & jobs
💰 Personalised career advice
(with selected ticket option)

Our 4000+ students come from different backgrounds and countries

Complete beginners, graphic / UX / UI designers, developers, PMs, BAs, marketers. From big companies and startups to independent freelancers  👉🏼 read student reviews

How we compare to other institutions

Choosing between UX design courses at The School of UX and General Assembly, Udemy or university degrees? Any education is great. It’s up to you to pick the right one for you:

Other courses

14–18 Nov
Beginners–Intermediate
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