Learn User Experience Design in 5 days: with portfolio advice

17–21 Aug 2020, 13:00–18:00
Remote via live video
Beginners–Intermediate
£159–£699 + VAT

What's on

In 5 days we'll cover UX research, prototyping UI in Sketch, Figma and HTML + portfolio advice.

From UX research and UI design fundamentals, wireframing in Sketch & Figma, to prototyping responsive mobile-first UI in HTML and CSS, and advice on starting a career in UX with portfolio and job interview tips. An insightful, hands-on & affordable 5-day course run by a professional UX designer with 15+ years of experience.

Who runs it

The School of UX speaker Chimmy Kalu

Chimmy Kalu – Senior UX designer who has experience working with British Airways, Vogue and WorldRemit. Particular interest in accessibility.

The School of UX speaker Sergei Golubev

Sergei Golubev – UX designer & entrepreneur with 15+ years of experience working with Microsoft, Heathrow and British Gas. Organiser of TheUXConf.

Day 1 — UX design fundamentals

We'll show you how to carry out user research, map user journeys, run usability and A/B testing, track conversions and more. Show moreShow less

  • introduction into User Experience design process
    for you to have a lean, robust & effective workflow across your projects and company
  • UX versus UI
    to explain important differences between designing pretty User Interface and understanding & solving actual user's problems
  • carrying out user research and reporting findings
    to understand users, their needs and challenges using surveys and interviews
  • mapping user journeys and experience maps
    to understand how users navigate through the system, find out about their feelings any pain-points
  • creating information architecture using card sorting
    to group information in a more logical way to improve navigation and help users complete their tasks quicker
  • usability testing remotely & in person
    to validate assumptions and test product directly with users before spending time and financial resources on coding
  • A/B testing
    to compare two or more design variations and pick the best performing one (instead of arguing with fellow teammates)
  • review of the best accessibility practices
    to make sure design is inclusive and works for everyone (way further than only for people with disabilities)
  • looking into analytics
    to measure performance of your design: setting goals and tracking conversions in order to turn visitors into customers
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Day 2 — UI design fundamentals

You'll learn the base User Interface design principles, how to make your UI responsive and accessible, create an icon font and a style guide, and more. Show moreShow less

  • UI design principles & process
    to understand where User Interface design sits in a process and essential design fundamentals
  • typography and importance of content design
    knowing when to use px and em, n-dash and m-dash, how to embed fonts and to avoid faux fonts, making your content legible
  • accessibility
    to make sure you design complies with industry-standard Web Content Accessibility Guidelines (WCAG)
  • iconography
    how to create a scalable and maintainable icon font, and make your icons meaningful and sharp
  • graphics
    understanding which media format to use when (raster versus vector), and how to optimise it for the best performance
  • layout using responsive grid
    to make sure your design works across different devices, benefitting from mobile-first approach
  • styling and design systems
    creating a style guide of UI elements to have consistent design across your systems, overview of design libraries
  • designing with development in mind
    to ensure your design is technically feasible to implement, understanding technical constraints
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Day 3 — Wireframing & Rapid Prototyping

At this workshop you'll create an interactive prototype of a mobile website using Sketch, Figma, which you'll then run and test on your mobile phone. Show moreShow less

  • structuring content
    emphasising the importance of starting design with content (not chrome), which is most relevant to users
  • creating layout in Figma and Sketch apps
    to visualise concepts bearing in mind different device form factors, including designing responsive UI for mobile
  • embedding fonts, icons and graphics
    to prepare all the assets for prototyping stage and handover to developers
  • prototyping interactions
    creating interactive rapid prototype (no code behind) to be used in-browser as well as real device, optimising for touch
  • testing on a real device
    sharing, testing and giving feedback on a working rapid prototype on your mobile phones
  • review of UI design tools
    overview of the most commonly used apps used by User Interface designers on the market
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Day 4 — Prototyping Responsive UI in browser

Essential in-browser prototyping skills for web & mobile – to design products, which can be implemented efficiently, and speak the same language with developers. You'll create a mobile-first responsive website in just 5 hours. Show moreShow less

  • introduction into in-browser prototyping for designers
    understanding fundamentals of web design and web page structure (no previous coding experience required!)
  • HTML basics
    learning basic tags, structuring content and basic layout
  • CSS basics
    how to style components, embed fonts and create enhanced layout + transitions
  • creating responsive layout
    making redesign universal and work on different screen sizes
  • inspecting websites in-browser
    running QA on live websites, testing on mobile
  • how to collaborate with software developers
    making sure design is implemented to the highest standard by speaking the same language with software developers
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Day 5 — Career in UX & Portfolio Advice

You'll leave with plenty of knowledge on what it's actually like to be a UX designer in the field, what you need to become a freelancer, how to create a portfolio, where to find a job, interview tips and market rates. Show moreShow less

  • what a day of a UX designer looks like
    to understand what it's actually like to be a UX-ie
  • working in startups vs. big companies vs. design agencies
    industry insights of what work of a designer looks like in different type of companies
  • how to create impressive portfolio
    best ways to present your work, how to target your portfolio for the role you're applying for
  • complimentary copy of a UX portfolio template
  • where to look for jobs
    how to look for the right opportunity, ways to apply, working with recruitment agencies
  • practical tips for your interview
    how to pitch your services, what to keep in mind when speaking to business stakeholders and senior designers
  • how to be a freelancer
    Challenges and positives of going solo, from setting up your own company to accounting and legal
  • money side: market rates
    exploring salary and benefits of jobs in permanent and contract markets
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What's included

Live video & real-time interaction when remote
Hands-on exercises
individual & group
Signed certificate
upon completion
Handouts & slides
printed & digital
Q&A session
with experienced designer
Books & tools recommendations
Career advice
portfolio & job tips
One-to-one mentoring
(bookable separately)

Our 3000+ students come from different backgrounds and countries

Complete beginners, graphic / UX / UI designers, developers, PMs, BAs, marketers. From big companies and startups to independent freelancers – read student reviews

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